Game Infrastructure
Server systems for games that have to survive their own launch day.
- 01 Backend & architecture Game services, player profiles, economy, matchmaking, APIs.
- 02 Networking & netcode Dedicated servers, low latency, relays, global edge deployment.
- 03 Highload & scaling Sharding, caching, load balancing, launch-day traffic peaks.
- 04 Analytics & data Event pipelines, warehouses, retention and revenue dashboards.
Go · C++ · Rust · gRPC · PostgreSQL · Redis · Kafka · ClickHouse · GameLift · Agones