Game Infrastructure Engineering

WIPTOYS

We engineer the backend, networking, and infrastructure
behind technically complex games.

99.99%
Uptime SLA
<12ms
P99 Latency
1M+
Concurrent
2011
Since
Get in touch
AWS· GCP· Kubernetes· Docker· Terraform· Helm· ArgoCD· GitLab CI· GitHub Actions· Prometheus· Grafana· Kafka· Redis· PostgreSQL· ClickHouse· Elasticsearch· NGINX· Envoy· gRPC· Cloudflare· AWS GameLift· Agones· Fastlane· Firebase· Crashlytics· AWS· GCP· Kubernetes· Docker· Terraform· Helm· ArgoCD· GitLab CI· GitHub Actions· Prometheus· Grafana· Kafka· Redis· PostgreSQL· ClickHouse· Elasticsearch· NGINX· Envoy· gRPC· Cloudflare· AWS GameLift· Agones·
What we engineer

Built for the hardest problems in games

B
Backend Architecture
Scalable server systems for millions of concurrent players. From soft launch to viral peak, nothing breaks.
Go C++ Rust gRPC PostgreSQL Redis
D
Cloud & DevOps
Cloud-native infrastructure, automated pipelines, infrastructure as code. Zero-touch from commit to production.
AWS GCP Docker Kubernetes Terraform ArgoCD
L
LiveOps & Mobile
Full lifecycle for mobile and live games — from automated builds and store submissions to staged rollouts, analytics, and crash diagnostics.
Fastlane Firebase App Store Connect Google Play Kafka
N
Network Engineering
Low-latency dedicated servers, custom netcode, relay systems. Global edge deployment for competitive multiplayer.
GameLift Agones Cloudflare Custom UDP WebRTC
H
Highload & Scaling
When a million players connect at once, nothing flinches. Load balancing, sharding, and cache architecture.
ClickHouse ScyllaDB NGINX Envoy HAProxy
O
Observability
Full production visibility. Metrics, logs, traces, and alerting to catch issues before players notice.
Prometheus Grafana Datadog ELK Stack
Mobile LiveOps

From build to player — fully automated

1
Build & Sign
Automated iOS/Android builds, code signing, provisioning. Every commit triggers a reproducible pipeline.
2
QA & Checks
Automated testing, compliance checks, size validation, screenshot generation. Nothing ships unchecked.
3
Store Submission
Automated submission to App Store Connect and Google Play Console. Metadata, screenshots, changelogs — all managed in code.
4
Staged Rollout
Phased releases with configurable percentages. Canary deployments, feature flags, and instant kill switches.
5
Analytics & Metrics
Real-time dashboards for retention, revenue, session data. Custom events, funnels, cohort analysis across every release.
6
Diagnostics & Response
Crash reporting, ANR tracking, performance monitoring. Automated alerts with instant rollback capability.
Store QA & Testing

Every storefront. Fully automated.

Steam
automated
SteamPipe build upload
Depot & branch management
Store page validation
Playtest deployment
Epic Games Store
automated
Build artifact upload
Marketplace compliance
Release management
Automated patch generation
App Store
automated
TestFlight distribution
App Store submission
Screenshot generation
Review compliance checks
Google Play
automated
Multi-track deployment
Staged rollouts
Pre-launch reports
Store listing automation
commit → build → test → deploy to all stores
Simultaneous Deploy
One trigger ships to all four storefronts in parallel. Consistent builds, synchronized releases, zero manual overhead.
Pre-Submit Verification
Automated checks against each store's requirements — content ratings, metadata, asset specs, binary compliance — before anything ships.
Instant Rollback
Something wrong post-release? One command rolls back on any or all platforms. No scrambling, no manual intervention needed.
About

Engine-agnostic. Infrastructure-obsessed.

wip.toys — profile
$ cat profile.yml
 
studio: WIP.TOYS
focus: Complex game infrastructure
engines: Unreal Engine, Unity, Godot, custom
cloud: AWS, GCP, Azure, hybrid
orchestration: Kubernetes, Docker, Terraform, Helm
observability: Prometheus, Grafana, ELK, Datadog
data: PostgreSQL, Redis, Kafka, ClickHouse
 
# We take on the projects others call impossible.
# In the industry since 2011 — including building
# a fully optimized FPS that runs in a browser.
 
Launch browser FPS tech demo

Let's build.

Got a technically complex project? We'd love to hear about it.